UNSPECIFIED (2001) Building rules. In: 4th International Conference on Cognitive Technology - Instruments of Mind, UNIV WARWICK, COVENTRY, ENGLAND, AUG 06-09, 2001. Published in: COGNITIVE TECHNOLOGY: INSTRUMENTS OF MIND, PROCEEDINGS, 2117 pp. 267-281.Full text not available from this repository.
This paper reports on aspects of the Playground project in which young children (age 6 to 8) are writing and sharing their own computer video-games. We discuss how structures in the kernel language influenced the design of one of the project's playgrounds and in turn children's thinking and use of rules. One feature of the paper is the range of children's responses to the task of translating their ideas for games into formal rules; kernel features, such as object orientation and the use of events, at times support and at other times constrain those responses.
|Item Type:||Conference Item (UNSPECIFIED)|
|Subjects:||Q Science > QA Mathematics > QA76 Electronic computers. Computer science. Computer software|
|Series Name:||LECTURE NOTES IN ARTIFICIAL INTELLIGENCE|
|Journal or Publication Title:||COGNITIVE TECHNOLOGY: INSTRUMENTS OF MIND, PROCEEDINGS|
|Editor:||Beynon, M and Nehaniv, CL and Dautenhahn, K|
|Number of Pages:||15|
|Page Range:||pp. 267-281|
|Title of Event:||4th International Conference on Cognitive Technology - Instruments of Mind|
|Location of Event:||UNIV WARWICK, COVENTRY, ENGLAND|
|Date(s) of Event:||AUG 06-09, 2001|
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