Skip to content Skip to navigation
University of Warwick
  • Study
  • |
  • Research
  • |
  • Business
  • |
  • Alumni
  • |
  • News
  • |
  • About

University of Warwick
Publications service & WRAP

Highlight your research

  • WRAP
    • Home
    • Search WRAP
    • Browse by Warwick Author
    • Browse WRAP by Year
    • Browse WRAP by Subject
    • Browse WRAP by Department
    • Browse WRAP by Funder
    • Browse Theses by Department
  • Publications Service
    • Home
    • Search Publications Service
    • Browse by Warwick Author
    • Browse Publications service by Year
    • Browse Publications service by Subject
    • Browse Publications service by Department
    • Browse Publications service by Funder
  • Statistics
  • Help & Advice
University of Warwick

The Library

  • Login

Selective rendering for efficient ray traced stereoscopic images

Tools
- Tools
+ Tools

Lo, Cheng-Hung, Chu, Chih-Hsing, Debattista, Kurt and Chalmers, Alan. (2010) Selective rendering for efficient ray traced stereoscopic images. The Visual Computer, Vol.26 (No.2). pp. 97-107. ISSN 0178-2789

[img]
Preview
PDF
WRAP_Debattista_130611-vcpaper_clo.pdf - Accepted Version - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader

Download (1141Kb)
Official URL: http://dx.doi.org/10.1007/s00371-009-0379-4

Abstract

Depth-related visual effects are a key feature of many virtual environments. In stereo-based systems, the depth effect can be produced by delivering frames of disparate image pairs, while in monocular environments, the viewer has to extract this depth information from a single image by examining details such as perspective and shadows. This paper investigates via a number of psychophysical experiments, whether we can reduce computational effort and still achieve perceptually high-quality rendering for stereo imagery. We examined selectively rendering the image pairs by exploiting the fusing capability and depth perception underlying human stereo vision. In ray-tracing-based global illumination systems, a higher image resolution introduces more computation to the rendering process since many more rays need to be traced. We first investigated whether we could utilise the human binocular fusing ability and significantly reduce the resolution of one of the image pairs and yet retain a high perceptual quality under stereo viewing condition. Secondly, we evaluated subjects' performance on a specific visual task that required accurate depth perception. We found that subjects required far fewer rendered depth cues in the stereo viewing environment to perform the task well. Avoiding rendering these detailed cues saved significant computational time. In fact it was possible to achieve a better task performance in the stereo viewing condition at a combined rendering time for the image pairs less than that required for the single monocular image. The outcome of this study suggests that we can produce more efficient stereo images for depth-related visual tasks by selective rendering and exploiting inherent features of human stereo vision.

Item Type: Journal Article
Subjects: Q Science > QA Mathematics > QA76 Electronic computers. Computer science. Computer software
T Technology > TK Electrical engineering. Electronics Nuclear engineering
Divisions: Faculty of Science > WMG (Formerly the Warwick Manufacturing Group)
Library of Congress Subject Headings (LCSH): Depth perception, Three-dimensional display systems, Ray tracing algorithms, Virtual reality, Rendering (Computer graphics)
Journal or Publication Title: The Visual Computer
Publisher: Springer
ISSN: 0178-2789
Date: February 2010
Volume: Vol.26
Number: No.2
Number of Pages: 11
Page Range: pp. 97-107
Identification Number: 10.1007/s00371-009-0379-4
Status: Peer Reviewed
Publication Status: Published
Access rights to Published version: Restricted or Subscription Access
References: 1. S. J. Adelson, L. F. Hodges, Visible surface ray-tracing of stereoscopic images, in: ACM-SE 30: Proceedings of the 30th annual Southeast regional conference, ACM Press, 1992, pp. 148{156. 2. G. J. Ward, The radiance lighting simulation and rendering system, in: SIGGRAPH '94: Proceedings of the 21st annual conference on Computer graphics and interactive tech- niques, ACM Press, 1994, pp. 459{472. 3. A. Watt, F. Policarpo, The Computer Images, Addison-Wesley Longman Limited, 1999. 4. C. G. Barbour, G. W. Meyer, Visual cues and pictorial limitations for computer generated photo-realistic images, Visual Computer 9 (3) (1992) 151{165. 5. K. Myszkowski, T. Tawara, H. Akamine, H.-P. Seidel, Perception-guided global illumina- tion solution for animation rendering, in: SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques, ACM Press, 2001, pp. 221{ 230. 6. H. Yee, S. Pattanaik, D. P. Greenberg, Spatiotemporal sensitivity and visual attention for e±cient rendering of dynamic environments, ACM Trans. Graph. 20 (1) (2001) 39{65. 7. G. W. Meyer, H. E. Rushmeier, M. F. Cohen, D. P. Greenberg, K. E. Torrance, An experimental evaluation of computer graphics imagery, ACM Trans. Graph. 5 (1) (1986) 30{50. 8. A. McNamara, A. Chalmers, T. Troscianko, I. Gilchrist, Comparing real & synthetic scenes using human judgements of lightness, in: Proceedings of the Eurographics Workshop on Rendering Techniques 2000, Springer-Verlag, 2000, pp. 207{218. 9. K. Cater, A. Chalmers, G. Ward, Detail to attention: exploiting visual tasks for selective rendering, in: EGRW '03: Proceedings of the 14th Eurographics workshop on Rendering, Eurographics Association, 2003, pp. 270{280. 10. L. Kjelldahl, M. Prime, A study on how depth perception is a®ected by di®erent pre- sentation methods of 3d objects on a 2d display, Computer and Graphics 19 (2) (1995) 199{202. 11. L. C. Wanger, J. A. Ferwerda, D. P. Greenberg, Perceiving spatial relationships in computer-generated images, IEEE Comput. Graph. Appl. 12 (3) (1992) 44{51, 54{58. 12. P. Servos, A. Goodale, L. S. Jakobson, The role of binocular vision in prehension: A kinematic analysis, Vision Research 32 (8) (1992) 1513{1521. 13. G. S. Hubona, P. N. Wheeler, G. W. Shirah, M. Brandt, The relative contributions of stereo, lighting, and background scenes in promoting 3d depth visualization, ACM Trans. Comput.-Hum. Interact. 6 (3) (1999) 214{242. 14. L. Wanger, The e®ect of shadow quality on the perception of spatial relationships in com- puter generated imagery, in: SI3D '92: Proceedings of the 1992 symposium on Interactive 3D graphics, ACM Press, 1992, pp. 39{42. 15. H. H. Hu, A. A. Gooch, W. B. Thompson, B. E. Smits, J. J. Rieser, P. Shirley, Visual cues for imminent object contact in realistic virtual environment, in: VIS '00: Proceedings of the conference on Visualization '00, IEEE Computer Society Press, 2000, pp. 179{185. 16. E. Horvitz, J. Lengyel, Perception, attention, and resources: A decision-theoretic approach to graphics rendering, in: Proceedings of the 13th Conf. on Uncertainty in Arti¯cial Intel- ligence, Morgan Kaufman:San Francisco, 1997, pp. 238{249. 17. M. G. Perkins, Data compression of stereopairs, IEEE Transactions on Communication 40 (4) (1992) 684{696. 18. M. Siegel, S. Sethuraman, J. S. McVeigh, A. Jordan, Compression and interpolation of 3d- stereoscopic and multi-view video, in: Stereoscopic Displays and Virtual Reality Systems IV, Vol. 3012, 1997, pp. 227{238. 19. S. H. Kim, M. Siegel, J.-Y. Son, Synthesis of a high resolution 3d-stereoscopic image from a high resolution monoscopic image and a low resolution depth map, in: Proceedings of the 1998 SPIE/IS&T Conference, Vol. 3295A, 1998, pp. 76{86. 20. S. Badt, Jr., Two algorithms taking advantage of temporal coherence in ray tracing, Visual Computer 4 (1) (1988) 123{132. 21. eDimensional, Wireless 3D shutter glasses, eDimensional, Inc., http://www.edimensional.com/, updated 2004. 22. G. Ward Larson, R. Shakespeare, Rendering with RADIANCE: The art and science of lighting simulation, Morgan Kau®man: San Francisco, 1998. 23. 3DCombine, A stereoscopic image generation program, Shareware, http://www.3dcombine.com/. 24. Presentation, High-precision program for stimulus delivery and experimental con- trol for behavioral and physiological experiments, Neurobehavioral Systems, Inc., http://nbs.neuro-bs.com/.
URI: http://wrap.warwick.ac.uk/id/eprint/16572

Data sourced from Thomson Reuters' Web of Knowledge

Request changes to a record

Actions (login required)

View Item View Item

Document Downloads

More statistics for this item...
twitter

Email us: publications@warwick.ac.uk
Contact Details
About Us