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An analysis of cache awareness for interactive selective rendering
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Dubla, Piotr, Chalmers, Alan and Debattista, Kurt (2008) An analysis of cache awareness for interactive selective rendering. In: 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, University of W Bohemia, Plzen, Czech Republic, 04-07 Feb 2008. Published in: Journal of WSCG, Volume 16 (Numbers 1-3). pp. 95-102. ISBN 978-80-86943-16-9. ISSN 1213 – 6972.
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Abstract
Interactive high-fidelity rendering is one of the major goals of computer graphics. Algorithms based on ray tracing are usually used to drive high-fidelity renderers. While ray tracing is often thought to be impractical for real time performance, recent algorithmic advances in the field have led to the development of interactive ray tracers which leverage the performance of modern parallel systems and cache awareness to obtain real-time rates for moderately complex scenes using Whitted-style ray tracing. Another method used for accelerating ray tracing is the use of selective rendering where only the pixels that need to be computed are traced and the remainder are computed by other means such as interpolation. The choice of which pixels to render may depend oil a number of factors. from simple ones that just compare the radiance values of the rays within a certain area and shoot further rays recursively if the difference in radiance is above a certain threshold, to more complex ones based on visual attention. Selective rendering algorithms may not be perfectly compatible with cur-rent interactive ray tracing techniques since selective rendering methods tend to be naturally incoherent. and the computation of rays at a stride may result in expensive cache misses. In this paper we analyse the effect of selective rendering on interactive ray tracing and hint at possible solutions that would allow selective rendering to be compatible with interactive rendering methods to further improve rendering speeds.
Item Type: | Conference Item (Paper) | ||||
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Subjects: | Q Science > QA Mathematics > QA76 Electronic computers. Computer science. Computer software | ||||
Divisions: | Faculty of Science, Engineering and Medicine > Engineering > WMG (Formerly the Warwick Manufacturing Group) | ||||
Library of Congress Subject Headings (LCSH): | Ray tracing algorithms, Rendering (Computer graphics) | ||||
Journal or Publication Title: | Journal of WSCG | ||||
Publisher: | Vaclav Skala - Union Agency | ||||
ISBN: | 978-80-86943-16-9 | ||||
ISSN: | 1213 – 6972 | ||||
Editor: | Cunningham, S and Skala, V | ||||
Official Date: | 2008 | ||||
Dates: |
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Volume: | Volume 16 | ||||
Number: | Numbers 1-3 | ||||
Number of Pages: | 8 | ||||
Page Range: | pp. 95-102 | ||||
Status: | Peer Reviewed | ||||
Publication Status: | Published | ||||
Access rights to Published version: | Restricted or Subscription Access | ||||
Conference Paper Type: | Paper | ||||
Title of Event: | 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision | ||||
Type of Event: | Conference | ||||
Location of Event: | University of W Bohemia, Plzen, Czech Republic | ||||
Date(s) of Event: | 04-07 Feb 2008 |
Data sourced from Thomson Reuters' Web of Knowledge
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