Storyboarding: A method for bootstrapping the design of computer-based educational tasks
Jones, Ian. (2008) Storyboarding: A method for bootstrapping the design of computer-based educational tasks. Computers & Education, Vol.51 (No.3). pp. 1353-1364. ISSN 0360-1315Full text not available from this repository.
Official URL: http://dx.doi.org/10.1016/j.compedu.2008.01.002
There has been a recent call for the use of more systematic thought experiments when investigating learning. This paper presents a storyboarding method for capturing and sharing initial ideas and their evolution in the design of a mathematics learning task. The storyboards produced can be considered as "virtual data" created by thought experiments that provided an audit trail of evolving design ideas and enabled peer feedback to be sought. The outcomes were a diagnostic computer-based task for investigating mathematical thinking and the development and analysis of the storyboarding method itself. It is argued that storyboarding offers an opportunity for systematising thought experiments and peer feedback towards more robust learning task designs and theoretical conjectures. (c) 2008 Elsevier Ltd. All rights reserved.
|Item Type:||Journal Article|
|Subjects:||Q Science > QA Mathematics > QA76 Electronic computers. Computer science. Computer software
|Divisions:||Faculty of Social Sciences > Centre for Educational Development, Appraisal and Research (CEDAR)
Faculty of Social Sciences > Institute of Education
|Journal or Publication Title:||Computers & Education|
|Publisher:||Pergamon-Elsevier Science Ltd.|
|Number of Pages:||12|
|Page Range:||pp. 1353-1364|
|Access rights to Published version:||Restricted or Subscription Access|
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