Skip to content Skip to navigation
University of Warwick
  • Study
  • |
  • Research
  • |
  • Business
  • |
  • Alumni
  • |
  • News
  • |
  • About

University of Warwick
Publications service & WRAP

Highlight your research

  • WRAP
    • Home
    • Search WRAP
    • Browse by Warwick Author
    • Browse WRAP by Year
    • Browse WRAP by Subject
    • Browse WRAP by Department
    • Browse WRAP by Funder
    • Browse Theses by Department
  • Publications Service
    • Home
    • Search Publications Service
    • Browse by Warwick Author
    • Browse Publications service by Year
    • Browse Publications service by Subject
    • Browse Publications service by Department
    • Browse Publications service by Funder
  • Help & Advice
University of Warwick

The Library

  • Login
  • Admin

On designing a pervasive mobile learning platform

Tools
- Tools
+ Tools

Laine, Teemu, Vinni, Mikko, Islas Sedano, Carolina and Joy, Mike (2010) On designing a pervasive mobile learning platform. ALT-J, Vol.18 (No.1). pp. 3-17. doi:10.1080/09687761003657606

[img] PDF
laine_vinni_islas_sedano_joy_altj.pdf - Submitted Version
Embargoed item. Restricted access to Repository staff only - Requires a PDF viewer.

Download (659Kb)
Official URL: http://dx.doi.org/10.1080/09687761003657606

Request Changes to record.

Abstract

This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a pervasive game platform that can be easily ported to various contexts. These principles advocate openness, flexibility, interaction models, connections to the outside world, and participatory design of the game content. In the evaluation part we present preliminary results of tests conducted in Finland at the SciFest 2008 festival in Joensuu and at the Museum of Technology in Helsinki. The results suggest that games built with the Myst platform are particularly suitable for children and young adults, and these games motivate players to interact with the environment and help to learn by discovering new things. The Myst platform has clearly potential for similar success in other environments due to easy portability and extensibility.

Item Type: Journal Article
Subjects: L Education > LB Theory and practice of education
Q Science > QA Mathematics > QA76 Electronic computers. Computer science. Computer software
Divisions: Faculty of Science > Computer Science
Library of Congress Subject Headings (LCSH): Mobile communication systems in education -- Design, User-centered system design, Ubiquitous computing, Computer-assisted instruction, Simulation games in education -- Design, Educational technology
Journal or Publication Title: ALT-J
Publisher: Routledge
ISSN: 0968-7769
Official Date: March 2010
Dates:
DateEvent
March 2010Published
Volume: Vol.18
Number: No.1
Page Range: pp. 3-17
DOI: 10.1080/09687761003657606
Status: Peer Reviewed
Publication Status: Published
Access rights to Published version: Restricted or Subscription Access

Request changes or add full text files to a record

Repository staff actions (login required)

View Item View Item
twitter

Email us: wrap@warwick.ac.uk
Contact Details
About Us