Exploring the educational potential of game-based learning through the eyes of game industry practitioners
Tan, Wee Hoe, Johnston‐Wilder, Sue and Neill, S. R. St. J. (Sean Rupert St. John), 1945-. (2010) Exploring the educational potential of game-based learning through the eyes of game industry practitioners. International Journal of Technology, Knowledge and Society, Vol.6 (No.1). pp. 41-54. ISSN 1832-3669Full text not available from this repository.
Official URL: http://ijt.cgpublisher.com/product/pub.42/prod.635
This study explores game experts’ perceptions upon game-based learning and how they could collaborate with teachers to design and develop educational games.
|Item Type:||Journal Article|
|Subjects:||H Social Sciences > HD Industries. Land use. Labor
L Education > LB Theory and practice of education
|Divisions:||Faculty of Social Sciences > Institute of Education ( -2013)|
|Library of Congress Subject Headings (LCSH):||Simulation games in education, Blended learning, Electronic games industry|
|Journal or Publication Title:||International Journal of Technology, Knowledge and Society|
|Publisher:||Common Ground Publishing|
|Page Range:||pp. 41-54|
|Access rights to Published version:||Restricted or Subscription Access|
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