The Library
Exploring the educational potential of game-based learning through the eyes of game industry practitioners
Tools
Tan, Wee Hoe, Johnston‐Wilder, Sue and Neill, S. R. St. J. (2010) Exploring the educational potential of game-based learning through the eyes of game industry practitioners. International Journal of Technology, Knowledge and Society, Vol.6 (No.1). pp. 41-54. ISSN 1832-3669.
Research output not available from this repository.
Request-a-Copy directly from author or use local Library Get it For Me service.
Official URL: http://ijt.cgpublisher.com/product/pub.42/prod.635
Abstract
This study explores game experts’ perceptions upon game-based learning and how they could collaborate with teachers to design and develop educational games.
Item Type: | Journal Article | ||||
---|---|---|---|---|---|
Subjects: | H Social Sciences > HD Industries. Land use. Labor L Education > LB Theory and practice of education |
||||
Divisions: | Faculty of Social Sciences > Institute of Education ( -2013) | ||||
Library of Congress Subject Headings (LCSH): | Simulation games in education, Blended learning, Electronic games industry | ||||
Journal or Publication Title: | International Journal of Technology, Knowledge and Society | ||||
Publisher: | Common Ground Publishing | ||||
ISSN: | 1832-3669 | ||||
Official Date: | 2010 | ||||
Dates: |
|
||||
Volume: | Vol.6 | ||||
Number: | No.1 | ||||
Page Range: | pp. 41-54 | ||||
Status: | Peer Reviewed | ||||
Publication Status: | Published | ||||
Access rights to Published version: | Restricted or Subscription Access |
Request changes or add full text files to a record
Repository staff actions (login required)
View Item |