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Exploring the educational potential of game-based learning through the eyes of game industry practitioners
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Tan, Wee Hoe, Johnston‐Wilder, Sue and Neill, S. R. St. J. (Sean Rupert St. John), 1945-. (2010) Exploring the educational potential of game-based learning through the eyes of game industry practitioners. International Journal of Technology, Knowledge and Society, Vol.6 (No.1). pp. 41-54. ISSN 1832-3669
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Abstract
This study explores game experts’ perceptions upon game-based learning and how they could collaborate with teachers to design and develop educational games.
| Item Type: | Journal Article |
|---|---|
| Subjects: | H Social Sciences > HD Industries. Land use. Labor L Education > LB Theory and practice of education |
| Divisions: | Faculty of Social Sciences > Institute of Education |
| Library of Congress Subject Headings (LCSH): | Simulation games in education, Blended learning, Electronic games industry |
| Journal or Publication Title: | International Journal of Technology, Knowledge and Society |
| Publisher: | Common Ground Publishing |
| ISSN: | 1832-3669 |
| Date: | 2010 |
| Volume: | Vol.6 |
| Number: | No.1 |
| Page Range: | pp. 41-54 |
| Status: | Peer Reviewed |
| Publication Status: | Published |
| Access rights to Published version: | Restricted or Subscription Access |
| URI: | http://wrap.warwick.ac.uk/id/eprint/37579 |
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