Skip to content Skip to navigation
University of Warwick
  • Study
  • |
  • Research
  • |
  • Business
  • |
  • Alumni
  • |
  • News
  • |
  • About

University of Warwick
Publications service & WRAP

Highlight your research

  • WRAP
    • Home
    • Search WRAP
    • Browse by Warwick Author
    • Browse WRAP by Year
    • Browse WRAP by Subject
    • Browse WRAP by Department
    • Browse WRAP by Funder
    • Browse Theses by Department
  • Publications Service
    • Home
    • Search Publications Service
    • Browse by Warwick Author
    • Browse Publications service by Year
    • Browse Publications service by Subject
    • Browse Publications service by Department
    • Browse Publications service by Funder
  • Help & Advice
University of Warwick

The Library

  • Login
  • Admin

2nd international IEEE conference in games and virtual worlds for serious applications

Tools
- Tools
+ Tools

Debattista, Kurt (2010) 2nd international IEEE conference in games and virtual worlds for serious applications. Conference in Games and Virtual Worlds for Serious Applications . Washington D.C., U.S.A.: IEEE Computer Society. ISBN 9781424463312

Research output not available from this repository.

Request-a-Copy directly from author or use local Library Get it For Me service.

Official URL: http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp...

Request Changes to record.

Abstract

This proceedings contains a selection of the best scientific communications submitted to the 2nd IEEE International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010), held in Braga, Portugal, on March 25–26, 2010. The use of virtual worlds and games for serious applications has emerged as a dominating force in training, education, and simulation due to its capacity to engage younger, hi-tech generations in the
highly motivated gaming environments and to the opportunities offered by the commodity technologies commonly associated with the entertainment industries. This field is informed by theories, methods, applications, and the state-of-the-art in a number of areas based on
technological principles and innovation, advances in games design, pedagogic methodologies, and the convergence of these fields. While the serious games community has made it possible to bring together such diverse fields, further academic and industrial collaboration is needed to define, formalize, and apply the standards and methodologies for the future. The VS-GAMES 2010 proceedings presents a step forward in this direction and will, we hope, encourage a further exchange of knowledge and experience in this crossdisciplinary area and its related applications in the use of games and virtual worlds for serious applications.

This year we had 34 submissions, which were reviewed by our International Program Committee (IPC) composed of 50 internationally recognized academics, external reviewers, and four editors. Each submission received three or more reviews. In the end, a total of 18 full papers, 5 short papers, and 1 poster were accepted for publication.

This year’s accepted papers cover a diverse set of topics from the fields of serious games and serious applications. The topics include technical methods for serious games
development, content generation, serious applications, such as health, and evaluations of user studies for serious games. In addition Prof. Sara de Freitas from the Serious Games Institute, Coventry University, UK, and Dr. Kathleen Tyner from the Department of Radio, Television and Film at the University of Texas–Austin gave keynote presentations.

We would like to thank the local Organizing Committee members for all of their efforts toward making this meeting possible, especially João Barbosa and Edgar Sousa from the University of Minho. Our sponsors also contributed in a definite manner to make this
meeting possible, including the IEEE and IEEE Computer Society, the Portugal–UT-Austin International Collaboratory for Emergent Technologies, Colab, and the Eurographics Portuguese Chapter – GPCG.

Finally, we would like to thank all of the members of the IPC, the external reviewers, the authors, and the keynote speakers, who have made this symposium a possibility and who continue to drive the field of games and virtual worlds for serious applications forward.

Item Type: Book
Subjects: Q Science > QA Mathematics > QA76 Electronic computers. Computer science. Computer software
T Technology > TA Engineering (General). Civil engineering (General)
Divisions: Faculty of Science, Engineering and Medicine > Engineering > WMG (Formerly the Warwick Manufacturing Group)
Series Name: Conference in Games and Virtual Worlds for Serious Applications
Publisher: IEEE Computer Society
Place of Publication: Washington D.C., U.S.A.
ISBN: 9781424463312
Editor: Debattista, Kurt and Dickey, Michele and Proença, Alberto and Santos, Luis Paulo
Official Date: March 2010
Dates:
DateEvent
March 2010Published
Number of Pages: 178
Status: Not Peer Reviewed
Publication Status: Published
Access rights to Published version: Restricted or Subscription Access

Request changes or add full text files to a record

Repository staff actions (login required)

View Item View Item
twitter

Email us: wrap@warwick.ac.uk
Contact Details
About Us