Viable and portable architecture for pervasive learning spaces
Laine, Teemu Henrikki, Islas Sedano, Carolina, Sutinen, Erkki and Joy, Mike (2010) Viable and portable architecture for pervasive learning spaces. In: 9th International Conference on Mobile and Ubiquitous Multimedia (MUM'10), Limassol, Cyprus, 1-3 Dec 2010. Published in: Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia Article 1.Full text not available from this repository.
Official URL: http://dx.doi.org/10.1145/1899475.1899476
A Pervasive Learning Space (PLS) uses context-awareness to link a virtual world with real world objects. We define viability as the extent to which a given PLS can be adapted to different purposes, and portability to be the extent to which a given PLS can be transferred to a new physical context. Heroes of Koskenniska is a game-based PLS combining mobile technology and a wireless sensor network in a forest context to raise the environmental awareness in a Biosphere Reserve in Finland. The game was built upon a screen-based architecture, and our analysis shows that it has higher portability and viability than a selection of related PLSs. The screen-based architecture is highly viable and portable because it is based on the model-view-controller division. Our preliminary observations indicate that the game helps to increase visitor count of the area and to promote interaction between visitors and nature.
|Item Type:||Conference Item (Paper)|
|Subjects:||Q Science > QA Mathematics > QA76 Electronic computers. Computer science. Computer software|
|Divisions:||Faculty of Science > Computer Science|
|Journal or Publication Title:||Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia|
|Page Range:||Article 1|
|Conference Paper Type:||Paper|
|Title of Event:||9th International Conference on Mobile and Ubiquitous Multimedia (MUM'10)|
|Type of Event:||Conference|
|Location of Event:||Limassol, Cyprus|
|Date(s) of Event:||1-3 Dec 2010|
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