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Optimizing information in the herd : guinea pigs, profits, and welfare

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Sgroi, Daniel. (2002) Optimizing information in the herd : guinea pigs, profits, and welfare. Games and Economic Behavior, Vol.39 (No.1). pp. 137-166. ISSN 08998256

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Official URL: http://dx.doi.org/10.1006/game.2001.0881

Abstract

Herding arises when an agent's private information is swamped by public information in what M. O. Jackson and E. Kalai (1997, Games Econ. Behavior21, 102–134) call a recurring game. The agent will fail to reveal his own information and will follow the actions of his predecessor and, as a result, useful information is lost, which might have highlighted a better choice for later decision-makers. This paper evaluates the strategy of forcing a subset of agents to make their decision early from the perspective of a social planner, and a firm with a valuable or valueless product. Promotional activity by firms can be explained as an attempt to overcome the herd externality and maximize sales.

Item Type: Journal Article
Subjects: B Philosophy. Psychology. Religion > BF Psychology
H Social Sciences > HB Economic Theory
Divisions: Faculty of Social Sciences > Economics
Library of Congress Subject Headings (LCSH): Collective behavior -- Mathematical models, Information behavior -- Mathematical models
Journal or Publication Title: Games and Economic Behavior
Publisher: Elsevier Science BV
ISSN: 08998256
Date: 2002
Volume: Vol.39
Number: No.1
Page Range: pp. 137-166
Identification Number: 10.1006/game.2001.0881
Status: Peer Reviewed
Publication Status: Published
Access rights to Published version: Restricted or Subscription Access
Funder: Economic and Social Research Council (Great Britain) (ESRC), AEA Technology (Firm)
URI: http://wrap.warwick.ac.uk/id/eprint/50142

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