Skip to content Skip to navigation
University of Warwick
  • Study
  • |
  • Research
  • |
  • Business
  • |
  • Alumni
  • |
  • News
  • |
  • About

University of Warwick
Publications service & WRAP

Highlight your research

  • WRAP
    • Home
    • Search WRAP
    • Browse by Warwick Author
    • Browse WRAP by Year
    • Browse WRAP by Subject
    • Browse WRAP by Department
    • Browse WRAP by Funder
    • Browse Theses by Department
  • Publications Service
    • Home
    • Search Publications Service
    • Browse by Warwick Author
    • Browse Publications service by Year
    • Browse Publications service by Subject
    • Browse Publications service by Department
    • Browse Publications service by Funder
  • Statistics
  • Help & Advice
University of Warwick

The Library

  • Login

Hide-and-seek games on a tree to which Eulerian networks are attached

Tools
- Tools
+ Tools

Alpern, Steve. (2008) Hide-and-seek games on a tree to which Eulerian networks are attached. Networks, Vol.52 (No.3). pp. 162-166. ISSN 0028-3045

Full text not available from this repository.
Official URL: http://dx.doi.org/10.1002/net.20235

Abstract

We analyze the hide-and-seek game Γ(G) on certain networks G. The hider picks a hiding point yin Gand the searcher picks a unit speed path S(t) in G, starting at any point S(0). The payoff in this zero-sum game is the capture time T = T(S,y) = min{t: S(t) = y}. Such games have been studied before, but mainly with the simplifying assumption that the searcher's starting point S(0) is specified and known to the hider. We call a network partly Eulerian if it consists of a tree (of length aand radius r) to which a finite number of disjoint Eulerian networks (of total length b) are attached, each at a single point. We show that for such networks, a strategy consisting equiprobably of a minimal (Chinese Postman) covering path and its reverse path is optimal for the searcher, while the optimal hider strategy is to assume that the searcher must start at the center of the tree, and to optimize in that (known) game. The value of the game Γ(G) is a+b/2 -r. This simplifies and extends a similar result of Dagan and Gal for search games on trees. © 2008 Wiley Periodicals, Inc. NETWORKS, 2008

Item Type: Journal Article
Divisions: Faculty of Social Sciences > Warwick Business School > Operational Research & Management Sciences
Faculty of Social Sciences > Warwick Business School
Journal or Publication Title: Networks
Publisher: John Wiley & Sons Inc.
ISSN: 0028-3045
Date: 2008
Volume: Vol.52
Number: No.3
Page Range: pp. 162-166
Identification Number: 10.1002/net.20235
Status: Peer Reviewed
Publication Status: Published
Access rights to Published version: Restricted or Subscription Access
URI: http://wrap.warwick.ac.uk/id/eprint/50844

Request changes to a record

Actions (login required)

View Item View Item
twitter

Email us: publications@warwick.ac.uk
Contact Details
About Us