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The “Princess and Monster” game on an interval

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Alpern, Steve, Fokkink, Robbert, Lindelauf, Roy and Olsder, Geert-Jan. (2008) The “Princess and Monster” game on an interval. SIAM Journal on Control and Optimization, Vol.47 (No.3). pp. 1178-1190. ISSN 0363-0129

Full text not available from this repository.
Official URL: http://dx.doi.org/10.1137/060672054

Abstract

A minimizing searcher S and a maximizing hider H move at unit speed on a closed interval until the first (capture, or payoff) time $T=\min \{ t:S(t)=H(t)\}$ that they meet. This zero-sum princess and monster game or less colorfully search game with mobile hider was proposed by Rufus Isaacs for general networks $Q.$ While the existence and finiteness of the value $V=V(Q)$ has been established for such games, only the circle network has been solved (value and optimal mixed strategies). It seems that the interval network $Q=[-1,1]$ had not been studied because it was assumed to be trivial, with value $3/2$ and “obvious” searcher mixed strategy going equiprobably from one end to the other. We establish that this game is in fact nontrivial by showing that $V<3/2.$ Using a combination of continuous and discrete mixed strategies for both players, we show that $15/11\leq V\leq 13/9.$ The full solution of this very simple game is still open and appears difficult, though many properties of the optimal strategies are derived here.

Item Type: Journal Article
Divisions: Faculty of Social Sciences > Warwick Business School > Operational Research & Management Sciences
Faculty of Social Sciences > Warwick Business School
Journal or Publication Title: SIAM Journal on Control and Optimization
Publisher: Society for Industrial and Applied Mathematics
ISSN: 0363-0129
Date: 2008
Volume: Vol.47
Number: No.3
Page Range: pp. 1178-1190
Identification Number: 10.1137/060672054
Status: Peer Reviewed
Publication Status: Published
Access rights to Published version: Restricted or Subscription Access
URI: http://wrap.warwick.ac.uk/id/eprint/50845

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