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Video game Mise-En-Scene remediation of cinematic codes in video games
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Girina, Ivan (2013) Video game Mise-En-Scene remediation of cinematic codes in video games. In: Koenitz , Hartmut and Tonguc , Ibrahim Sezen and Sezen , Digdem and Haahr , Mads and Ferri , Gabriele and C̨atak , Güven , (eds.) Interactive Storytelling. Lecture Notes in Computer Science , Volume 8230 . Berlin Heidelberg: Springer, pp. 45-54. ISBN 9783319027555
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Official URL: http://dx.doi.org/10.1007/978-3-319-02756-2_5
Abstract
This paper aims to discuss two primary points. Firstly, I argue that due to the complex development of Game Studies as a field and to the constant technological innovation, it is important to elaborate a reflection on the current state of video game aesthetics and its relationship with other audiovisual media. Secondly, the relevance of film-related analytical and theoretical tool is explored through the analysis of video game mise-en-scene and its tools of representation. I want to highlight the similar aesthetic strategies and, at the same time, to underline the shifts occurred in terms of functions. Finally, I describe two relevant aesthetic tendencies in the current video game generation: the scripted staging and the expressive lighting.
Item Type: | Book Item | ||||
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Divisions: | Faculty of Arts > Film and Television Studies | ||||
Series Name: | Lecture Notes in Computer Science | ||||
Journal or Publication Title: | Interactive Storytelling | ||||
Publisher: | Springer | ||||
Place of Publication: | Berlin Heidelberg | ||||
ISBN: | 9783319027555 | ||||
ISSN: | 0302-9743 | ||||
Book Title: | Interactive Storytelling | ||||
Editor: | Koenitz , Hartmut and Tonguc , Ibrahim Sezen and Sezen , Digdem and Haahr , Mads and Ferri , Gabriele and C̨atak , Güven | ||||
Official Date: | 2013 | ||||
Dates: |
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Volume: | Volume 8230 | ||||
Page Range: | pp. 45-54 | ||||
DOI: | 10.1007/978-3-319-02756-2_5 | ||||
Status: | Peer Reviewed | ||||
Publication Status: | Published | ||||
Access rights to Published version: | Restricted or Subscription Access |
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