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Repeatable texture sampling with interchangeable patches

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Kolar, Martin, Chalmers, Alan and Debattista, Kurt (2016) Repeatable texture sampling with interchangeable patches. The Visual Computer, 32 (10). pp. 1263-1272. doi:10.1007/s00371-015-1161-4 ISSN 0178-2789.

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Official URL: http://dx.doi.org/10.1007/s00371-015-1161-4

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Abstract

Rendering textures in real-time environments is a key task in computer graphics. This paper presents a new parallel patch-based method which allows repeatable sampling without cache, and does not create visual repetitions. Interchangeable patches of arbitrary shape are prepared in a preprocessing step, such that patches may lie over the boundary of other patches in a repeating tile. This compresses the example texture into an infinite texture map with small memory requirements, suitable for GPU and ray-tracing applications. The quality of textures rendered with this method can be tuned in the offline preprocessing step, and they can then be rendered in times comparable to Wang tiles. Experimental results demonstrate combined benefits in speed, memory requirements, and quality of randomisation when compared to previous methods.

Item Type: Journal Article
Subjects: Q Science > QA Mathematics > QA76 Electronic computers. Computer science. Computer software
Divisions: Faculty of Science, Engineering and Medicine > Engineering > WMG (Formerly the Warwick Manufacturing Group)
Library of Congress Subject Headings (LCSH): Texture mapping
Journal or Publication Title: The Visual Computer
Publisher: Springer
ISSN: 0178-2789
Official Date: October 2016
Dates:
DateEvent
October 2016Published
24 October 2015Available
24 October 2015Accepted
Volume: 32
Number: 10
Number of Pages: 10
Page Range: pp. 1263-1272
DOI: 10.1007/s00371-015-1161-4
Status: Peer Reviewed
Publication Status: Published
Access rights to Published version: Restricted or Subscription Access
Date of first compliant deposit: 10 December 2015
Date of first compliant Open Access: 24 October 2016

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