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Using motion-sensor games to encourage physical activity for adults with intellectual disability

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Taylor, Michael J., Taylor, David F., Gamboa, P., Vlaev, Ivo and Darzi, Ara (2016) Using motion-sensor games to encourage physical activity for adults with intellectual disability. In: Medicine Meets Virtual Reality. Studies in Health Technology and Informatics, 220 . IOS Press, pp. 417-423.

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Abstract

Adults with Intellectual Disability (ID) are at high risk of being in poor health as a result of exercising infrequently; recent evidence indicates this is often due to there being a lack of opportunities to exercise. This pilot study involved an investigation of the use of motion-sensor game technology to enable and encourage exercise for this population. Five adults (two female; 3 male, aged 34-74 [M = 55.20, SD = 16.71] with ID used motion-sensor games to conduct exercise at weekly sessions at a day-centre. Session attendees reported to have enjoyed using the games, and that they would like to use the games in future. Interviews were conducted with six (four female; two male, aged 27-51 [M = 40.20, SD = 11.28]) day-centre staff, which indicated ways in which the motion-sensor games could be improved for use by adults with ID, and barriers to consider in relation to their possible future implementation. Findings indicate motion-sensor games provide a useful, enjoyable and accessible way for adults with ID to exercise. Future research could investigate implementation of motion-sensor games as a method for exercise promotion for this population on a larger scale.

Item Type: Book Item
Divisions: Faculty of Social Sciences > Warwick Business School > Behavioural Science
Faculty of Social Sciences > Warwick Business School
Series Name: Studies in Health Technology and Informatics
Publisher: IOS Press
Book Title: Medicine Meets Virtual Reality
Official Date: 2016
Dates:
DateEvent
2016Published
Volume: 220
Page Range: pp. 417-423
Status: Peer Reviewed
Publication Status: Published

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