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The creative processes in video game development : a model set illustrating the creative processes with theoretical and practical implications
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Kohler, W. Paul (2012) The creative processes in video game development : a model set illustrating the creative processes with theoretical and practical implications. PhD thesis, University of Warwick.
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Official URL: http://webcat.warwick.ac.uk/record=b2563158~S1
Abstract
This thesis sets out to examine the creative process in developing large TV console
video games. Using methods based on the philosophy of Grounded Theory,
interviews were conducted at four game development studios. From these interviews
and the extant literature, a Model Set was constructed to reflect the creative process.
The underlying premise of the Model Set is that a Darwinian process of variation,
selection, and retention, is the kernel of the creating process. The Model Set is
comprised of four components: a rigorous domain specific definition of the creative
process, a defined perspective, a Core Creating Model, and a Creative Continuum.
The Core Creating Model is the mechanism of the creating process, while the Creative
Continuum provides a platform to evaluate the video game in terms of the creative
definition. Following from the Model Set are four key research findings as
contributions to knowledge and current research directions. These findings are:
1) Creativity is not all about ideas, as commonly perceived. Decision-making
is a fundamental element of creativity,
2) The Core Creating Mechanism provides a distinction between Creativity
and Discovery, while placing both within an understandable context,
3) The Model Set challenges the common assumption that more creativity is
better,
4) The creative process is structured in multiple ways. It is of critical
importance to understand these difference structures when researching and
managing the creative process.
The creative process in video game development is not monotonic: it is bimodal, that
is, there is creativity both at the beginning and at the conclusion of the development
process. Not all creative processes follow this pattern. The Model Set and four key
research findings are a contribution to knowledge as they expand and deepen our
understanding of the creative process. From these findings, the thesis discusses the
theoretical and practical implications of the research.
Item Type: | Thesis (PhD) | ||||
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Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure | ||||
Library of Congress Subject Headings (LCSH): | Video games -- Design, Creative ability in technology | ||||
Official Date: | January 2012 | ||||
Dates: |
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Institution: | University of Warwick | ||||
Theses Department: | Centre for Cultural Policy Studies | ||||
Thesis Type: | PhD | ||||
Publication Status: | Unpublished | ||||
Supervisor(s)/Advisor: | Bilton, Chris | ||||
Sponsors: | Codemasters (Firm) ; International Development Group (Firm) ; Far Sight Studios (Firm) ; University of Warwick. Centre for Cultural Policy Studies | ||||
Extent: | xiii, 304 leaves : ill. | ||||
Language: | eng |
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