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Spatial regimes of the digital playground : cultural functions of spatial practices in computer games
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Lammes, Sybille (2008) Spatial regimes of the digital playground : cultural functions of spatial practices in computer games. Space and Culture, Vol.11 (No.3). pp. 260-272. doi:10.1177/1206331208319150 ISSN 1206-3312.
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Official URL: http://dx.doi.org/10.1177/1206331208319150
Abstract
In this article, the author investigates how computer games can be understood as sociospatial practices. Although spatiality has always been considered a central quality of any digital game, cultural and social functions of space have not been much theorized in relation to games. This article furthers a discussion on how they can be understood as spatial practices by proposing a first approach that makes an analysis of games as sociospatial practices possible. It introduces the concept of magic node as a manner to facilitate such a study of games. A case study of cartographical practices in real time strategy games exemplifies how games can be approached as such magic nodes.
Item Type: | Journal Article | ||||
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Divisions: | Faculty of Social Sciences > Centre for Interdisciplinary Methodologies | ||||
Journal or Publication Title: | Space and Culture | ||||
Publisher: | Sage Publications Ltd. | ||||
ISSN: | 1206-3312 | ||||
Official Date: | August 2008 | ||||
Dates: |
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Volume: | Vol.11 | ||||
Number: | No.3 | ||||
Page Range: | pp. 260-272 | ||||
DOI: | 10.1177/1206331208319150 | ||||
Status: | Peer Reviewed | ||||
Publication Status: | Published | ||||
Access rights to Published version: | Restricted or Subscription Access |
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