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Visuohaptic augmented feedback for enhancing motor skills acquisition
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Asadipour, Ali, Debattista, Kurt and Chalmers, Alan (2016) Visuohaptic augmented feedback for enhancing motor skills acquisition. The Visual Computer . doi:10.1007/s00371-016-1275-3 ISSN 0178-2789.
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Official URL: http://dx.doi.org/10.1007/s00371-016-1275-3
Abstract
Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-)learning processes. The multi-modal nature of the conventional computer games (eg. audiovisual representation) plus the ability to interact via haptic enabled inputs provides a more immersive experience. Thus, particular disciplines such as medical education in which frequent hands on rehearsals play a key role in learning core motor skills (eg. physical palpations) may benefit from this technique. Challenges such as the impracticality of verbalising palpation experience by tutors, and ethical considerations may prevent the medical students from correctly learning core palpation skills. This work presents a new data glove, built from off-the shelf components which captures pressure sensitivity designed to provide feedback for palpation tasks. In this work the data glove is used to control a serious game adapted from the infinite runner genre to improve motor skill acquisition. A comparative evaluation on usability and effectiveness of the method using multimodal visualisations, as part of a larger study to enhance pressure sensitivity, is presented. Thirty participants divided into a game-playing group (n = 15) and a control group (n = 15) were invited to perform a simple palpation task. The game playing group significantly outperformed the control group in which abstract visualisation of force were provided to the users in a blind-folded transfer test. The game-based training approach was positively described by the game-playing group as enjoyable and engaging.
Item Type: | Journal Article | ||||
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Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA76 Electronic computers. Computer science. Computer software R Medicine > R Medicine (General) |
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Divisions: | Faculty of Science, Engineering and Medicine > Science > Computer Science Faculty of Science, Engineering and Medicine > Engineering > Engineering Faculty of Science, Engineering and Medicine > Medicine > Warwick Medical School |
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Library of Congress Subject Headings (LCSH): | Palpation -- Computer games, Medicine -- Study and teaching, Medical education | ||||
Journal or Publication Title: | The Visual Computer | ||||
Publisher: | Springer | ||||
ISSN: | 0178-2789 | ||||
Official Date: | 28 May 2016 | ||||
Dates: |
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DOI: | 10.1007/s00371-016-1275-3 | ||||
Status: | Peer Reviewed | ||||
Publication Status: | Published | ||||
Access rights to Published version: | Open Access (Creative Commons) | ||||
Date of first compliant deposit: | 12 August 2016 | ||||
Date of first compliant Open Access: | 12 August 2016 | ||||
Funder: | Warwick Manufacturing Group, Royal Society (Great Britain) |
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