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The uniqueness of gameplay

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Anderson, Jason (2015) The uniqueness of gameplay. English Teaching Professional, 96 (1). pp. 4-6. ISSN 1362-5276.

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Abstract

Can language use be simultaneously authentic and yet controlled? Is it possible to have meaningful communication between learners that still retains a linguistic focus? I believe the answer to both of these questions is yes, if we draw upon the unique features and qualities of gameplay to create a dual context for language use in the classroom. Among the many definitions of authenticity that have been invoked in language teaching, it is Henry Widdowson’s that resonates most meaningfully for me as a teacher. In his influential paper ‘Context, community, and authentic language’, Widdowson made the point that authenticity is not a quality of the materials we use, but a context-dependent interaction between individuals within a community, whether that be the face-to-face interaction of conversation, or the time-displaced interaction when we read a text or watch a TV programme. He identified three key features that are necessary prerequisites for language use to be considered authentic: context, a discourse community and ‘pragmatic functioning’, by which he means a purpose for using language.

Item Type: Journal Article
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: Faculty of Social Sciences > Centre for Applied Linguistics
Journal or Publication Title: English Teaching Professional
Publisher: Pavilion Publishing and Media Ltd
ISSN: 1362-5276
Official Date: 1 January 2015
Dates:
DateEvent
1 January 2015Published
1 December 2014Accepted
Volume: 96
Number: 1
Page Range: pp. 4-6
Status: Not Peer Reviewed
Publication Status: Published
Access rights to Published version: Restricted or Subscription Access

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