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Virtual flavor : high-fidelity simulation of real flavor experiences
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Chalmers, Alan, Zholzhanova, Danel, Arun, Tarunya and Asadipour, Ali (2023) Virtual flavor : high-fidelity simulation of real flavor experiences. Computer Graphics & Applications, 43 (2). pp. 23-31. doi:10.1109/MCG.2023.3242316 ISSN 0272-1716.
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WRAP-Virtual-flavor-high-fidelity-simulation-real-flavor-experiences-23.pdf - Accepted Version - Requires a PDF viewer. Download (516Kb) | Preview |
Official URL: https://doi.org/10.1109/MCG.2023.3242316
Abstract
Food and drink are key parts of our lives. While virtual reality has the potential to provide a high-fidelity simulation of real experiences in virtual worlds, the incorporation of flavor appreciation within these virtual experiences has largely been ignored. This article introduces a virtual flavor device to simulate real flavor experiences. The goal is to provide virtual flavor experiences, using food-safe chemicals for the three components of a flavor (taste, aroma, mouthfeel), which are perceived as “indistinguishable” from the equivalent real experience. Furthermore, because we are delivering a simulation, the same device can be used to take a user on a “flavor discovery journey” from a start flavor to a new, preferred flavor by adding or removing any amount of the components. In the first experiment, participants (N = 28) were exposed to real and virtual samples of orange juice, and the health product, rooibos tea, and asked to rate their similarity. The second experiment investigated how participants (N = 6) could move within “flavor space” from one flavor to another. The results show that it is possible to simulate, with a high degree of precision, a real flavor experience, and precisely controlled “flavor discovery journeys” can be undertaken using virtual flavors.
Item Type: | Journal Article | |||||||||
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Subjects: | T Technology > TX Home economics | |||||||||
Divisions: | Faculty of Science, Engineering and Medicine > Engineering > WMG (Formerly the Warwick Manufacturing Group) | |||||||||
Library of Congress Subject Headings (LCSH): | Food -- Sensory evaluation, Flavor, Chemical senses, Virtual reality -- Testing, Mouth , Taste | |||||||||
Journal or Publication Title: | Computer Graphics & Applications | |||||||||
Publisher: | IEEE | |||||||||
ISSN: | 0272-1716 | |||||||||
Official Date: | March 2023 | |||||||||
Dates: |
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Volume: | 43 | |||||||||
Number: | 2 | |||||||||
Page Range: | pp. 23-31 | |||||||||
DOI: | 10.1109/MCG.2023.3242316 | |||||||||
Status: | Peer Reviewed | |||||||||
Publication Status: | Published | |||||||||
Re-use Statement: | © 2023 Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. | |||||||||
Access rights to Published version: | Restricted or Subscription Access | |||||||||
Date of first compliant deposit: | 3 October 2023 | |||||||||
Date of first compliant Open Access: | 3 October 2023 | |||||||||
RIOXX Funder/Project Grant: |
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